iOS Version: 5.0+
Retina Display: Yes
The lighter, softer side of RPG
When a game has taken advantage of Unreal Engine technology, there is likely to be a certain amount of expectation around it. Visually, Lili lives up to this quite comfortably, with a stunning open world for you to explore as the eponymous hero, and budding (pardon the pun) botanist. Lili has travelled to the island of Geos to explore the unusual plant life that resides there. Playing as Lili, you are then caught up in the middle of a civil war between the island’s charming, if a little silly, wooden inhabitants, and the evil spirits that torment them.
In truth, ‘war’ might be too strong a word for what is really occurring, as there is very little actual battling taking place – the closest to combat being the clashes you have with various spirits where Lili jumps on their backs and plucks wild flowers from them. In terms of gameplay Lili is quite light-hearted, with a lot of emphasis placed on the whimsical and amusing characters; this isnt the place to come if you’re looking for a deep and immersive story. Everything within the game feels as if it has been designed with simplicity in mind, from the control system upwards. In general this is a success with a touch control set-up that takes little time to get the hang of, and no area-specific controls when it comes to movement, you can tap anywhere to start and stop Lili’s movements. A large part of the game is spent collecting various flowers from around the island, and there’s a nice tap and drag movement required to successfully pluck them from the ground. You can then use these collected flowers in exchange for various upgrades and tools to help you defeat spirits. The difficulty of obtaining the flowers from spirits increases with each new area of the island you unlock, and so the need for flowers and therefore upgrades increases. This brings a more competitive edge to Lili, but it still doesn’t quite shake the casual feeling you get when you pick up the game.
Lili feels like it would be best in the hands of your kids, as a way of introducing them to gaming and using an iPad’s touchscreen. This is no bad thing; the visuals are good enough to draw everyone in, but maybe not enough alone to keep the serious gamers interested.
A great-looking game that may suit younger gamers better.
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