DuckTales Remastered Review: Scrooge McDuck returns
Nothing to fall fowl of in this classic Nintendo port
Until Nintendo starts releasing its classic platformers on mobile, anyone hankering for a taste of nostalgic gaming will have to go a bit left-field – and DuckTales: Remastered is a perfect place to start. Riffing on the nostalgia that the original DuckTales inspired in even the most casual of fans, the old NES game has actually come out fairly unscratched from the, sometimes unkind, remastering process.
The pixel art hasn’t aged spectacularly, so the team replaced them with fluidly animated sprites. There’s an argument to be said that an option to switch between new and old styles wouldn’t have gone amiss, but the redo is still exemplary. The voices of the main cast have been rerecorded for the remaster too: hearing 95-year-old Alan Young’s take on Uncle McScrooge is worth the asking price alone. The insistence on constantly padding out the game with cinematics affects pace though and can be frustrating.
Gameplay-wise, we’re no longer surprised by how little touch controls work with platfromers, but aside from that, age hasn’t been kind to DuckTales. Boss fights have been redone and become cookie-cutter ‘react to the pattern’ puzzle fights – they’re simply uninteresting, too easy and overly long. The length of the available levels generally leaves you wanting more especially as you’re paying £8 for a four-to-five hour experience.
DuckTales remains as entertaining as it always has been though, despite our nit-picking. You can still hop around the game atop your pogo-cum-walking stick, you can still dive beak-first into a pile of gold coins, and you can still replay the game to unlock the multiple endings it has to offer.
A solid platformer that’s perfect for kids but might be a little trite for adults. This is an essential for Disney fans, die-hard or otherwise.
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